Gnomon – Creating a Monolithic City in Unreal Engine 5 - 2023
| Creation Time | Total Size | Total Files | Info Hash |
|---|---|---|---|
| 2026-07-27 16:38:08 | 2.55 GB | 20 | 9278992880337BD511841EE164FEB705460AF95B |
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Files
- 00. Preview.mp421.64 MB
- 01. Introduction of Workflow, References and Concept Creation.mp4126.43 MB
- 02. Blocking Out with Maya and Assets Breakdown.mp4141.20 MB
- 03. Making Terrain Base Model with Houdini.mp4115.32 MB
- 04. Adding Details to Terrain Assets with Gaea.mp496.89 MB
- 05. Finalizing Terrain Models with Houdini.mp4102.33 MB
- 06. Creating Vegetation with SpeedTree.mp4359.02 MB
- 07. Hard Surface Modeling with Maya.mp4134.11 MB
- 08. Modeling Ground Entrance with Maya and Houdini.mp4194.72 MB
- 09. Vehicle Sculpting and Assets Publishing.mp496.11 MB
- 10. UE Project Setup and Basic Material Setup for Vegetation.mp481.20 MB
- 11. Procedural Lookdev for Terrain Assets Part 1.mp493.53 MB
- 12. Procedural Lookdev for Terrain Assets Part 2.mp4176.94 MB
- 13. Texturing Architecture Assets with Substance Painter.mp4128.49 MB
- 14. Procedural Texture Setup for Other Props.mp499.46 MB
- 15. Rebuilding Layout in Unreal Engine.mp497.61 MB
- 16. Vegetation Set Dressing and Introduction of PCG Tool.mp4192.98 MB
- 17. Importing Animated Characters and Render Setup.mp4106.90 MB
- 18. Matte Painting and Compositing in Nuke Part 1.mp4131.08 MB
- 19. Matte Painting and Compositing in Nuke Part 2.mp4119.19 MB